The primary allure I'd guess is that Frenzy can multi hit as well as heal you, with each hit. I know it's not a true 25% attack increase, as I read that it diminishes your primary attack slightly. I would imagine that the ease of pulling/gathering the mobs without switching attacks is pretty big incentive also, especially as sometimes the new attack wont register (and resultantly no attack stance change until you notice), or it will occasionally interrupt the flow/density of your pull.īut ease of use aside, and assuming the user can flawlessly execute every attack change action they take, the extra 15% attacks is pretty sweet IMO. This would make VOWS useless, when also considering that the damage from its attack disappears from Trial stats as soon as you start pushing. I'd guess it has to do with absolute Nil interest the current Warrior meta has with haste, getting battle rage from 2/3's of their skills, which pretty much hits the haste atk/sec cap if you have 500 or so haste. This is coming from someone who's a Warrior Veteran of about 2 whole weeks now (since Start of ANB), lol, so take any of this with a grain of salt.
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